Lead Voices

The lead voices are the voices you play yourself (as opposed to the Acmp voices, which are the voices that are played by the automatic accompaniment sequencer). The lead voices are divided into two categories:

  • Left/Right voices (played on the first keyboard, the one used to input accompaniment chords). You have a total of 4 voices, that can be freely assigned to the left or right hand (being the split point the divider). The whole set of L/R voices is called OTS (One Touch Setting). The subdivision of the 4 available voices between left and right is determined on a OTS by OTS basis (the L1/R1÷3 subdivision being the most used). Each style has 8 user customizable OTS slots.
  • Aux voices. These voices are played on the (optional) second keyboard and pedal board. You have a total of 4 aux voices that can be assigned to a destination and to user defined note and velocity ranges. You therefore can setup any conceivable split and layer configuration. Unlike L/R voices, which are customizable for each OTS slot, Aux voices are fixed for the whole style.

The Lead Voices panel allows you to visualize, change and edit the Aux and L/R voices (including OTSes).

Aux and lead voices panel

  1. This button selects (brings in foreground) the Lead Voice panel.
  2. The 4 aux voices.
  3. Note and velocity ranges for the selected (highlighted) aux voice.
  4. Temporary memory slots to save the whole set of 4 aux voices.

Aux and lead voices panel

  1. This button selects (brings in foreground) the Lead Voice panel.
  2. The 4 L/R voices.
  3. Harmony function for the selected (highlighted) L/R voice.
  4. Temporary memory slots to save the whole set of 4 L/R voices (OTS).
  5. OTS panel (OTS1÷8 are saved with/belong to each style).

Aux Voices

Aux voices panel

  1. Select a voice by clicking on it. The voice display, as well as the corresponding strip in the mixer, is highlighted. If not already shown, the note/velocity range bar appears below the aux voice displays. The editing performed within the bar refers to the selected voice.
  2. Switch buttons. Click on a button to toggle it. Right click (long press) these switch buttons to select the assignment of the voice to the second manual (blue background) or the pedal board (orange background).
  3. Use these controls to set the velocity range the selected voice responds to.
  4. Drag or swipe within the velocity display to edit the value. For fine control, use the arrows at its right. Double click the display to reset to its default.
  5. Use these buttons to set the note range the selected voice responds to.
  6. Click a button (the led starts flashing and a question mark appears next the current note value). Press a key on the second keyboard (or pedalboard, as appropriate) to enter the new value. If you want to abort without entering a new value, just click the button again (or select another voice). Right click (long press) the button to reset the key to its default (highest/lowest midi note number).
  7. Click this button to access the Voice Editor.

Left/Right Voices

Lead voices panel

  1. Clicking an OTS slot will load all the 4 L/R voices contained there. The OTS management panel is explained below.
  2. Clicking a voice display sill select the voice. The voice display, as well as the corresponding strip in the mixer, is highlighted. The Harmony bar for the selected voice is displayed/updated above the 4 L/R voices. The voice display can be right clicked (long pressed) to toggle between customized/global voice. The background color will change accordingly (green/white).
  3. Harmony bar with the settings for the selected voice. The Harmony bar is explained below.
  4. Temporary memory slots to save the whole set of 4 L/R voices (OTS). The memory slots bar for OTS, AUX and single voices is explained below.
  5. Click this button to access the Voice Editor.
  6. Switch buttons. Click the button to toggle it. Right click (long press) a switch button to set the partition between right and left voices. The clicked voice is the last right voice: the voices below it are considered left voices. Right voices are labelled R1÷4, left voices are labelled L1÷3. Each L/R switch button status and the L/R partition are part of OTS data.
LH voice hold

Hold left hand voice

  1. When the sequencer is running, the left hand voice(s) can be kept playing even when raising the left hand if this button is selected (highlighted). This setting is saved with the OTS.
  2. Right clicking (long pressing) this button will change its color (green/purple). When the button is green, the Hold LH Vce status (highlight) is automatically changed according to the current OTS. When the button is purple, the status (highlight) is frozen and it does not respond anymore to OTS change. Whatever is the color, you can always click the button to manually change the highlight status. The frozen/unfrozen status is saved among the registration parameters, and hence it can be changed either manually (right clicking the button) or loading a suitable registration.
Inverting RH voices

When some right hand voices (R1÷4) are enabled and some aren’t, you can instantly toggle the enabled status of all the right hand voices. You can therefore have two sets of voices that are alternated at will. Let’s say you have three RH voices (R1÷3): R1÷2 are enabled, R3 is not. You are hence playing R1 and R2. Clicking Invert RH Vce you disable R1÷2 and enable R3, so that from now on only R3 will play. Clicking it again will re-enable R1÷2 and disable R3.

With a single OTS, if programmed with this goal in mind, you can therefore serve two different uses.

Each time the Invert RH Vce button is clicked it will toggle its highlight status, to give you a visual feedback that something has changed. Nonetheless the highlight status has no particular meaning: you can always enable/disable parts at will and then click the button to invert the current configuration.

To avoid leaving you with no parts to play (all disabled), if the right hand parts are all enabled the Invert button will do nothing.

Invert Right hand voices button

  1. Currently enabled/disabled right hand parts.
  2. Clicking the button will toggle the parts, and will change its highlight status.

Please take into account that for a part to actually play also the Switch button must allow it.

Harmony, Voice edit, L/R switch status, LH voice hold, and partition are all settings that can be saved with an OTS (OTS1÷8 or memory slot). After having applied an editing, you must remember to right click (long press) the desired destination button.

Right hand voices octave shift

At any moment if you run out of keys while playing with your right hand, you can transpose the right hand (R1÷4) parts.

The RH Octave Shift is meant to overcome a momentary lack of physical keys between the split point and the end of the keybed. By shifting by one or two octaves (up or down) the right voices, you can physically move your right hand within the range of available keys and still play notes high/low enough as required by the musical piece.

Nothing else will be transposed, only the right hand parts. Since it is a momentary setting, it will not be saved anywhere: it will stay active until you manually reset it (usually shortly after you activate it).

The smart split point might alleviate the need to use RH octave shift.

Right hand octave shift

  1. Click this button to shift the played notes 1 octave lower. When both (+ and -) buttons are not highlighted there is no shift applied (neutral position).
  2. The button shows the current octave shift. You can click it again to increase the shift, or click the other button to reduce the shift.

Temporary memory slots

OTSes, a full set of 4 Aux voices, or even single voices, can be stored in temporary memory locations. This facility is meant to facilitate style editing and copying data across styles. The memory locations are scratch pads that can be overwritten or cleared by user initiated actions; their content is lost when you quit the program.

Temporary memory slots

  1. Through this button (click) you can cycle across the 3 types of memory slots (OTS, AUX, VCE, color coded to facilitate first sight recognition). Each type of memory consists of 8 slots, partitioned in 2 banks. Right clicking (long pressing) this button will clear all the 8 memory slots.
  2. The Bank button will toggle the two banks, showing alternatively the M1÷4 or M5÷8 memory slot buttons.
  3. Click on a memory slot button to recall its content, right click (long press) to save into the button. If the button has some data saved into it, it highlights. Clicking (= recalling from) an empty button has no effect.

Recalling OTS or AUX memories will fill the corresponding voices (and in case of OTSes, also the related customized mixer strip settings, if any). Recalling a single voice (VCE) will overwrite the currently selected lead voice (Aux or L/R) and its insert effect (in case of L/R voices only if it is customized).